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Update 1.2 is live in the experimental branch and it adds new systems, reworks old ones, and introduces some surprisingly powerful tools. The main focus of the update is on vehicles and weather but there are some advanced game modes that completely change how the game feels

So let’s go through the biggest changes — and why they matter.

🌩️Weather System

  • Dynamic weather added: rain, wind, thunderstorms

  • Fully visual (no gameplay impact), but greatly improves immersion

  • Rain now respects buildings (no more indoor rain)

  • Can be customized or disabled via presets

🚗 Vehicle System Overhaul (Biggest Change)

Vehicles fully reworked → now a viable alternative to belts and trains

New Path System

  • Buildable paths for each vehicle type + universal path

  • Vehicles behave like trains (station-based routes + self-driving)

  • Much better control, especially around corners

  • Can ride vehicles in autopilot

  • Built-in intersection system → vehicles yield automatically

  • No collisions between automated vehicles

Limitations

  • Requires stations to function

  • Works best on flat terrain

  • Paths break if foundations are removed

🚛 New Vehicle

  • Added Fluid Truck

    • Dedicated fluid station

    • 3200 m³ capacity (higher than train wagons)

    • Designed for fluid transport across long distances

⚙️ Gameplay & Building Improvements

Direct Machine Connections

  • Machines can connect directly (no power poles needed)

  • Unlockable in MAM (Caterium tree)

  • Greatly cleans up factory layouts

Game Mode Customization

  • New settings without disabling achievements:

    • Adjust costs

    • Increase difficulty (e.g. power usage)

    • Randomize resource nodes

  • Enables entirely new playstyles

🧠 Quality of Life Changes

  • Game now pauses in menu

  • Advanced settings renamed to Creative Mode

  • Signs are now zoopable

  • Flying manta updated (model + more presence)

🎮 Controller & Console Support

  • Seamless keyboard ↔ controller switching

  • Custom controller keybindings

  • Full parity between PC and consoles for updates

🏗️ New Buildings & Items

  • SPWN (Respawn Toilet)

    • Lets you respawn at nearest placed unit

  • Pipe T-Junction added

  • Cross beams added

📸 Photo Mode Upgrade

  • New filters

  • Selfie mode

  • Fog control slider

💡 Overall Impact

  • Vehicles are much easier to set up and scale up with your factory. And with the addition of the fluid truck, they will actually be an integral part of your logistics system.

  • Game mode customization adds huge replayability and will provide entirely new challenges to the game. Honestly , it’s one of those small changes that has huge impact

  • Overall improvements in the QOL side , with the new SPWN toilet and other buildables but also with the new power daisy chaining upgrade

  • Console players get some love in this updated as they have fully customizable buttons now.

  • Visual and immersion upgrades make the world feel more alive. It’s a huge step up in atmosphere

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